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GtkObject | JavaScript入門&応用&リファレンスなら「JavaScriptist」

  

GtkObject

The base class of the PHP-GTK class hierarchy.

Object Hierarchy

Direct subclasses

Description

GtkObject is the base class of the GTK object hierarchy. It implements the functionality that every object below it in the tree has. This object cannot be directly constructed from PHP-GTK, but is documented here for reference purposes as its methods and signal are generic throughout the hierarchy.

Methods

flags()
?? Returns an object's current GtkObjectFlags settings.
set_flags()
?? Sets the GtkWidgetFlags on a derived object.
unset_flags()
?? Unsets the GtkWidgetFlags on a derived object
default_construct()
?? The default object constructor.
constructed()
?? Marks an object as constructed.
sink()
?? Removes an object's initial floating reference.
ref()
?? Increases the reference count on an object.
unref()
?? Decreases the reference count on an object.
destroy()
?? Causes the object to be destroyed.
get_arg()
?? Returns current argument set.
set_arg()
?? Sets an argument or arguments on an object.
set_data()
?? Associate data with an object as a key/values pair.
get_data()
?? Return data from the objects data associations.
remove_data()
?? Remove data from the objects data associations.
emit()
?? Emit a signal.
emit_stop()
?? Stop a signal from being emitted.
emit_stop_by_name()
?? Stop a signal with a given name from being emitted.
connect()
?? Connects a signal and a callback.
connect_after()
?? Connects a signal and a callback to be called after any others.
connect_object()
?? Pass a different object to the callback.
connect_object_after()
?? Pass a different object to the callback, register the callback last.
disconnect()
?? Disconnects a signal from a function.
signal_handler_block()
?? Block a signal handler from being called when a signal is emitted.
signal_handler_unblock()
?? Allow a previously blocked signal hander to be called again.
signal_handler_pending()
??
signal_handler_pending_by_id()
??
signal_handlers_destroy()
?? Destroy all signal handlers connected to this object.

Signals

"destroy"
?? Emitted when an object is destroyed.

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